EON Innovation Academy

Program Description for EON Innovation Academy


Eon Virtual Reality LogoEastern Iowa Community Colleges has partnered with EON Reality, the world leader in virtual and augmented reality training to bring the EON Innovation Academy to the Quad Cities.

The EON Innovation Academy teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry and training. These skills also enable students to work in architecture and product visualization, game creation, multimedia design and broadcast media.

The academy is one of only four in the country. Students receive 11 months of training, including seven months working directly on a real-life project for one of EON Reality’s customers. Apply for the academy.

EICC has quickly become a leader in Virtual and Augmented Reality training. The college unveiled a new Virtual Reality lab in 2016, located at the college’s Advanced Technology Environmental and Energy Center (ATEEC), 201 N. Harrison Street, Davenport. The equipment for the lab was funded in part by a $15 million grant awarded to Iowa’s community colleges by the U.S. Department of Labor’s Employment & Training Administration.

To accommodate the new training the college’s virtual reality lab will be further expanded to accept up to 20 students in the program.


Job Outlook for Virtual/Augmented Reality Professionals


Virtual/Augmented Reality is one of the fasting growing sectors in our economy. The technology is spreading far beyond the gaming world to business where companies are using it to train their employees on all sorts of work tasks.

Deloitte Global predicts that Virtual Reality will have its first billion dollar year in 2016 and says that its capabilities are likely to improve further still over the years.*

And, Fast Company magazine quotes futurist Graeme Codrington saying Virtual Reality designers will be the biggest in-demand occupations in the very near future. "In every part of our lives, virtual reality - using much more advanced systems than Oculus Rift or MS HoloLens - will have become everyday by 2025," says Codrington. "We will need VR experience designers in every part of our lives to design and implement virtual reality experiences for us. From training and conference experiences in the workplace, to global tourism and fantasy running trails for our leisure…”**


* http://www2.deloitte.com/global/en/pages/technology-media-and-telecommunications/articles/tmt-pred16-media-virtual-reality-billion-dollar-niche.html

** http://www.fastcompany.com/3046277/the-new-rules-of-work/the-top-jobs-in-10-years-might-not-be-what-you-expect